The premise

A judge forces a young man to choose between a sentence and an absurd test: his mother must score against Dibu. She is sixty, has never kicked a ball, and gets thirty attempts—one per day.

Every penalty moves two stories forward. On the pitch the mother learns while the goalkeeper grows confident. In the cell her son counts the remaining days.

The characters

The mother is the player and emotional center. Her son appears through the wait. Dibu is rival, provocateur, and mechanical obstacle, inspired by the goalkeeper's public persona; the story itself is entirely fictional.

You choose the mother and son's names at the start. They stay on the device and make the dialogue and endings personal.

Why thirty days

The limit makes every shot a decision. This is not a rapid shootout: the story grants one attempt per day, even if you play the full run in one sitting.

Progress changes accuracy, the goalkeeper's confidence, the cell, and the scenes between shots. An early goal and a last-day finish create different journeys.

Origin and creator

The original game was created in Argentina by Gugui Muzzio and published at viejavsdibu.vercel.app. Characters, stadium, and animation are drawn directly in Canvas; music and effects are synthesized by the browser.

This edition adds multilingual guides and accessible pages around the original work.